Candies and Feathers
Experience candies, IV candies, EV feathers and apples, made with a Mechanical Mixer and a Spout.
Experience candies
Two routes, pick the one you have the liquids for.
With a Mechanical Mixer (no heat needed)
| Result | Ingredients |
|---|---|
| Exp. Candy XS | Sculk or Experience Nugget, any Apricorn, and 25 mB of honey (or a honeycomb) |
| Exp. Candy S | 3 XS and any Apricorn |
| Exp. Candy M | 3 S and any Apricorn |
| Exp. Candy L | 3 M and any Apricorn |
| Exp. Candy XL | 3 L and any Apricorn |
With a Spout and Molten Exp. Candy
| Result | Item | Molten Exp. Candy |
|---|---|---|
| Exp. Candy XS | Sculk or Experience Nugget | 10 mB |
| Exp. Candy S | Exp. Candy XS | 50 mB |
| Exp. Candy M | Exp. Candy S | 100 mB |
| Exp. Candy L | Exp. Candy M | 200 mB |
| Exp. Candy XL | Exp. Candy L | 600 mB |

Molten Exp. Candy
A liquid made in a superheated Mechanical Mixer (a Blaze Burner fed with blaze cake) from an Exp. Candy XL, a Max Revive, 250 mB of honey and 250 mB of Medicinal Brew. It gives 1000 mB.
Pouring 250 mB of it on an empty schematic gives a Rare Candy. This line can be switched off, see Configuration.



In the world
Molten Exp. Candy is a thick fluid. It spreads slowly and at most 3 blocks from its source, it slows down whoever stands in it and hurts living things a little (a quarter of a heart of lava damage per hit), without setting them on fire. Dropped items are not destroyed.
Block of Exp. Candy
When water touches a source block of Molten Exp. Candy, the source turns into a Block of Exp. Candy, the way lava turns into obsidian. Flowing candy is not changed by this. The block has the shapes of the Tumblestone of Cobblemon, drawn in a pale, matte pink. There is one candy shape for each shape of the Tumblestone, and no other.
The block family has as many shapes as the Tumblestone:
| Block | How to get it |
|---|---|
| Block of Exp. Candy | Water on a source of Molten Exp. Candy |
| Smooth Exp. Candy | Sandpaper on a Block of Exp. Candy |
| Polished Exp. Candy | 4 Smooth Exp. Candy in a square make 4 |
| Exp. Candy Bricks | 4 Polished Exp. Candy in a square make 4 |
| Chiseled Polished Exp. Candy | 2 Polished Exp. Candy Slabs, one above the other |
| Chiseled Exp. Candy Bricks | 2 Exp. Candy Brick Slabs, one above the other |
| Stairs (smooth, polished, bricks) | 6 blocks in the stairs shape make 4 stairs |
| Slabs (smooth, polished, bricks) | 3 blocks in a row make 6 slabs |
| Walls (polished, bricks) | 6 blocks in two rows make 6 walls |
The blocks can also be cut, with the stonecutter or with Create's mechanical saw. Every block cuts into the shapes that come after it: a Block of Exp. Candy into smooth, polished and bricks, a Polished Exp. Candy into stairs, slabs, wall, chiseled and bricks, Exp. Candy Bricks into stairs, slabs, wall and chiseled. A block, a stairs or a wall is 1 for 1, slabs are 2 for 1.
They knock like the blocks of Tumblestone when placed, hit and broken, and ring like a type gem block under the feet, with a very small trace of the stickiness of a honeycomb block.
The easy way to make them is to crystallise a block of Tumblestone, Sky Tumblestone or Black Tumblestone of Cobblemon in Molten Exp. Candy. It becomes the candy block of the same shape. With Create: Dragons Plus a bulk fan does it: an Encased Fan that blows through Molten Exp. Candy crystallises the blocks of tumblestone that cross it, on a belt or a depot. Without Create: Dragons Plus, a Spout pours the candy on the block, one block at a time. A block or a wall costs 1000 mB (the same as a source block), stairs 750 mB and slabs 500 mB, so it is never a way to make candy. A loose Tumblestone (not the block) crystallises into sugar, 250 mB with a Spout.
Crushing in Create's crushing wheels: every candy block, of any shape, gives sugar only, from 1 to 12, and never a candy. That way the bulk crystallising and a crusher can never be a loop that makes candy.


Exp. Candy Glass
When flowing Molten Exp. Candy meets water, it leaves Exp. Candy Glass, like a cobblestone generator. It is pale, light glass: a mirrored amethyst sprite, with no frame.
- Mined with Silk Touch it drops itself. Otherwise it breaks into 1 to 3 sugar.
- Every glass cracks in its own way. There are three drawings of cracks for the first stage and three for the heavier second stage, picked by the position of the block, so two blocks are rarely cracked the same.
- The cracks add up. The second stage keeps the cracks of the first one and adds more, it does not draw a new set.
- It does not take a second pass. Walking onto it cracks it with a soft crackle, and you can stand on it as long as you want. Once you have left, the glass is fragile: the next one that steps onto it breaks it, and it drops 1 to 3 sugar. A second pass, not a second step. Sneaking is safe.
- A piston can push it, it keeps its cracks and still breaks.
- Sugar mends it. Use sugar on a cracked glass and it is whole again.
- A beacon beam through it takes a paler color than through stained glass.
- The Curse of Light Weight (below) makes the wearer light enough to not crack it.
- It has its own finer, harder sounds, and is placed and broken like a gem cluster.
- 8 Exp. Candy Glass around a dye make 8 glass of that colour. All 16 colours exist, pink is the natural one.
- It counts as glass in recipes (the
c:glass_blockstag).



Curse of Light Weight
An enchantment for the chestplate, with one level, found in the enchanting table at level 26 or more. The wearer does not break Exp. Candy Glass, walks a little faster on the ground, falls 25 % lighter (gravity is 25 % lower, so you fall slowly) and attacks 15 % faster, but hits 15 % less hard. It is a curse for what it costs you in damage.
Curse of Leaden Steps
The opposite, for the chestplate too, found at level 26 or more. The wearer breaks Exp. Candy Glass at once, even when it is not cracked, falls 25 % heavier, attacks 15 % slower and hits 15 % harder. It cannot be mixed with the Curse of Light Weight on the same chestplate in practice, as each one undoes the other.
Not tested in game yet.
Fuel for Blaze Burners
A bucket of Molten Exp. Candy is a superheated fuel for the Blaze Burner. Create's burners take items, not fluids, so use the bucket on the burner like a blaze cake. It burns for 6400 ticks (320 seconds) and the empty bucket comes back.
With Create Enchantment Industry, the bucket is also worth 250 experience as fuel in the special burners of that mod, and the empty bucket comes back too. That is about 83 Experience Nuggets of 3 experience each.
Why 250: one Exp. Candy XL costs 81 Experience Nuggets in the Mechanical Mixer route (3 candies of the step below each time, 3 x 3 x 3 x 3 = 81 XS candies, one nugget per XS candy). In the Spout route it costs 960 mB of Molten Exp. Candy (10 + 50 + 100 + 200 + 600) plus one nugget. So a bucket is worth about 83 nuggets, about 250 experience.

IV candies
Each candy needs one kind of berry. The candies that lower a stat also need an Enigma Berry.
| Candy | Berry | Enigma Berry |
|---|---|---|
| Health | Pomeg | no |
| Mighty | Kelpsy | no |
| Tough | Qualot | no |
| Smart | Hondew | no |
| Courage | Grepa | no |
| Quick | Tamato | no |
| Sickly | Pomeg | yes |
| Weak | Kelpsy | yes |
| Brittle | Qualot | yes |
| Numb | Hondew | yes |
| Coward | Grepa | yes |
| Slow | Tamato | yes |
Three ways to make a candy:
| Method | Recipe | Result |
|---|---|---|
| Molten, one candy | 1 berry (plus 1 Enigma Berry if needed) and 250 mB of Molten Exp. Candy | 1 candy |
| Molten, batch | 4 berries (plus 4 Enigma Berries if needed) and 1000 mB of Molten Exp. Candy | 4 candies |
| Honey | 2 berries (plus 1 Enigma Berry if needed) and 500 mB of honey | 1 candy |
Cobblemon's own recipe also works, in a Basin under a Mechanical Press: 4 berries, 4 honeycombs (4 Enigma Berries for the lowering candies) and an Exp. Candy L make 1 candy, with an Exp. Candy XL they make 3.

EV feathers
A feather and a vitamin liquid from Potions and Vitamins.
| Feather | Liquid |
|---|---|
| Health | HP Up |
| Muscle | Protein |
| Resist | Iron |
| Genius | Calcium |
| Clever | Zinc |
| Swift | Carbos |
| Method | Recipe | Result |
|---|---|---|
| Spout | 1 feather and 250 mB of the liquid | 1 feather |
| Mechanical Mixer | 3 feathers and 600 mB of the liquid | 3 feathers |

Apples
| Apple | Recipe |
|---|---|
| Sweet Apple | Any Cobblemon apple and 250 mB of honey, in a Mechanical Mixer |
| Syrupy Apple | Any Cobblemon apple and 100 mB of Molten Exp. Candy, with a Spout |
| Tart Apple | Any Cobblemon apple and 250 mB of berry juice, with a Spout |
Berry juice is made by mixing 2 berries in a Mechanical Mixer, it gives 250 mB. See Food and Seasonings.

Molten Exp. Candy meets other fluids
Like lava does with water, Molten Exp. Candy changes when another fluid touches it:
| Touching | A source of candy becomes | Flowing candy becomes |
|---|---|---|
| Water, or any other cold fluid of any mod (a fluid whose temperature is under 400 K, water is 300 K and lava 1300 K) | A Block of Exp. Candy | Exp. Candy Glass |
| A dye or a paint fluid (any fluid of a mod whose name has a color and dye, paint or aprijuice, like the aprijuices) | The Exp. Candy Glass of that color | The Exp. Candy Glass of that color |
| The poison of Deep Aether | Crying obsidian | Crying obsidian |
| Lava and other hot fluids | Nothing | Nothing |
Swimming in the candy is slow and hurts a little, see the advancement Sink or Swim. A water wheel in it turns very slowly (2 RPM) but gives 1024 stress units.

